Double-click on the icon for the version of NBA Live you want to run. NBA D3D for Direct3D mode NBA Voodoo1 for Voodoo and Rush cards NBA Voodoo2 & 3 for Voodoo2, Voodoo3, and Banshee cards NBA Software for software rendered mode If you are using a 3D accelerator card, NBA Live 2000 supports high resolution display modes and high resolution textures. Both of these options are in the details menu under "Display Settings", which you get to by using the button marked "Gameplay". The texture resolution is controlled with the "Texture Detail" button. In order to use the "high" or "maximum" texture detail options, your 3D card needs to have enough RAM on board and be able to support 512x512 textures. For the "maximum" option, your 3D card will need to have at least 32 Megabytes of RAM. Your display resolution will also limit how high the texture detail can be set. With higher resolutions, less memory is available for textures. If your game looks blurry, try turning up the "texture sharpness" in the "display settings" section of the details menu. Make sure to turn it up just a little bit at a time, looking at the game each time you change it. You should reach a point where turning it up higher doesn't make any difference to near objects, which is where you should stop. If objects further in the distance start to "sparkle", then you've definitely gone too far. Your monitor may not support some of the resolutions that your video card may be able to display. NBA detects the resolutions that your video card can display, not your monitor. Check your monitor manual for it's available display resolutions or attempt to change your Windows desktop resolution to the same resolution to want to achieve. If you change the resolution in the game via the Display Settings menu and the display becomes scrambled and illegible, your monitor probably does not support that resolution. In the details menu, pressing the ESC key will undo any changes you have just made. This is useful in case you change something that makes your display unreadable, such as setting a display resolution that your monitor doesn't support, or turning your gamma down so low that the screen is black. This demo requires DirectX 6. If you do not have DirectX 6 on your system you can download it from the following site: http://www.microsoft.com/directx/homeuser/downloads/default.asp To take a screenshot, press F12. The image will be saved into the screenshots folder located in the folder into which you unzipped the demo. THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state. ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND THE PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. THIS MANUAL, FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF ELECTRONIC ARTS, P.O. BOX 9025, REDWOOD CITY, CALIFORNIA 94063-9025, ATTN: CUSTOMER SUPPORT. SOFTWARE AND DOCUMENTATION COPYRIGHT 1999, ELECTRONIC ARTS, INC. ALL RIGHTS RESERVED